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Stronghold invisible savage xr
Stronghold invisible savage xr













stronghold invisible savage xr

Players have a SF rating or something similar?īehemoths can do savage 1 style 360 spins that flatten every unit around them with 1 single attack and attack through buildings and terrain?

#STRONGHOLD INVISIBLE SAVAGE XR HOW TO#

There were a couple of ideas on how to get around it (by player score or predefined race preference) Originally posted by NMI:- Stacking is there as it was in Savage 2. The human siege unit KONG is almost as good at killing preds as it's capable at destroying buildings. Behemoth still one shots legos, same as in any Savage game but you can't camp or you get shot to pieces. Gates are hardly used but very powerful still.

stronghold invisible savage xr

Game ends in favour of the least damaged main building when timer hits zero so turtling is the new tactic. No self buffs (yet), beast flame aura is incredibly OP against small units. Humans need to bunker down but beasts have nothing to exploit I'm aware of. In S2 the unit using sacrifice at least couldn't leap, had less hp and had a lot more visible glow while remaining powerful against expensive units and buildings. Sacrifice runs can still cripple or confine humans, and thanks to the stamina stone you can't stop beasts pouncing toward your buildings/units seconds before they explode. Stacking is there as it was in Savage 2. Theres other stuff, but those are the things that bothered me the most. Mosly though this kind of crap would turn small choke points into areas that were impossible for humans to get through if 1 or 2 noobs camped the area with behemoths. Alot of people talk about how high the skill cap was in savage 1, but there was often no skill required when using a seige weapon to get cheap kills. Hitting people through walls and buildings + 360 degree Behe spins. Sure they made games end, but they were still cheap. Alot of the time if the human team could turtle in and the Beast team couldnt kill them, then it was a slow process for the human team to push back and take out the beasts sublairs and base with slow moving seige that was easy to take out.īlind gates. Beasts move fast and gain early control of the map. All these did was encourage ppl to abuse them for themselves to make their score look good rather than considering what will benefit the team. Rediculously OP com buffs that can be set to self buff. I assume that the new engine stops people from climbing up a narrow intersection of 2 buildings. is this still a thing?ĭependence on the human team commander to be perfect at building placement. It was also super easy to use to troll people by saccing their legos. Sacrifice: winning due to a cheap sac rush was basicly how beasts won 9/10 games. Making games horribly unbalanced games that were only about farming noobs and dicouraging new players from staying. Most noobs joined humans because to new players the human units seem alot stronger, while the good players waited to see who joined what team and just made sure they joined the same team as other good players. When you joined a server you started in spec and then everyone picked what team to join. Intentional team stacking in public games. I played the ♥♥♥♥ out of that game and i loved it, but im wonderng if this new game has all the same issues. It built atmosphere.Aside from having different graphics and a new engine, whats the difference? The asymmetry highlighted each sides unique characteristics and made them feel unique. The aliens are this self-governing swarm that kinda does whatever. The humans are marines, they have a leader, they follow the blue dot of command. Made the humans feel more human and the aliens feel more alien or insect-like. I always found it really cool how that emphasized the different races. That it was harder on the alien side because you didn't have any guidance for what to do. It was always said that new players should play on the marines first and just follow the commanders orders. In the original Natural Selection the marines had a commander but the aliens didn't. He plays from an RTS perspective and is a guiding force in the game, making it a more balanced experience. In Natural Selection 2 each side has a commander who drops buildings, gives orders and plans a strategy. I also love NS2, but in the original Natural Selection there was such a big difference between the sides: One side had a leader, one side didn't. I'd have to go with the original Natural Selection actually.















Stronghold invisible savage xr